The Cuphead Elitists Episode (Commentocracy)


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When a game is marketed to H’ardcore Gamers as difficult, it brings them smarming hotly out of the woodwork. 

Good Duke Amiel is here to share some wisdom from these smug philosophers.

20 Comments:

  1. Maybe that’s what made games worse off back in their day.

  2. 3:08 AND HIS NAME IS… WOODY WOODPECKER!!!!

  3. Yep. Jim has finally lost it

  4. This character is so fucking awful please stop I gave it a fair attempt but it’s so bad

  5. You know, while i do understand the meaning behind the term, I would damn right expect to be allowed to eat my damn cake after getting it.

  6. Not even that fucking hard.

  7. I lost it at the “Millennials these days.”

  8. I almost universally hate games that specifically market themselves as difficult. Difficulty in games goes the same way every time: you practice enough and you eventually pass the challenge. The only difference with regards to difficulty is how long you have to grind before you succeed; so games that are specifically marketed as difficult are always designed to maximize the grind as much as possible.

  9. This is going to be how i interact with others in overwatch

  10. Im sure the first to come up with this wholly original comment, but here we go. Cuphead is like Dark Souls.

  11. People that whine about there being easy mode in a game just know that they’ll puss out and end up using it.

  12. “It looks like a kiddie game, it can’t be hardcore.”

  13. lol really? From what I’ve seen of people playing the game looks incredibly easy, if you have patience and learn patterns it’s not hard at all. Same with Dark Souls, but that still doesn’t excuse that you made a content starved $60 romp through baby’s first vidya game essentially.

  14. I mean while the hardcore gamers have been getting good at cuphead ive been taking six classes and working to finish college so i can succeed in the real world…..but i guess i haven’t played cuphead yet so im trash

  15. These Commentocracy episodes keep getting more and more insane.
    Jim, is there something you aren’t telling us?
    Jim, are you okay? Do you need a hug?

  16. Fucking hell you’re weird and I love it

  17. Adding an easy mode for the less skilled would take precisely NOTHING away from these cretins…they could still play the full fat experience just fine. Making it more accessible could raise sales, and lead to more games of it’s type being made. I’ll never understand their idiot mentality of wanting to keep games for, what they perceive to be, an exclusive group that includes them. Why the hell do they care if other people get to play it? It’s like being super proud that you made it through a long movie, or a movie that was tough to watch…it’s not exactly an achievement that’s worth anything, you’re just being dickheads for no reason.
    Besides that, older platformers did often have difficulty levels. Even the likes of Contra had the Konami code that gave you 30 lives. Technically a cheat, but everybody knows about it, it’s functionally the same as an easy mode.

  18. It’s easy to make fun of the “hardcore,” especially when they overreach, but they do have a bit of a point.

    When you’re looking for a truly difficult game, a game that takes no prisoners and makes no compromises, you don’t have a lot of options. “Hard” modes are usually just stat adjustments that make enemies more numerous or spongy. That can make a game more annoying, but doesn’t make it require more skill. A game that truly requires skill and reflexes to beat is really hard to come by these days.

    And I think it’s fair to blame the modern gaming demographic for that. Things need to appeal to a very wide audience in order to be profitable. In order to have that wide appeal, they need to be accessible. They need to be quick, easily digestible power fantasies.

    The people who want a hard game have as much of a right as anyone to want what they want, and it’s getting increasingly rare and frustrating to find that experience outside of the low-budget indie sphere.

    A good game, with high production values and true, genuine difficulty is just so hard to find these days.

    So yes, the “Hardcare” can be wingey, cringey little snots, but they doesn’t mean their arguments don’t have value. The shouldn’t just be dismissed and mocked like this. It’s only gonna make the divide worse.

  19. *stubs my toe on a table.* This is the Dark Souls of living rooms.

  20. ZA WARUDO! MUDAMUDA! WRYYY

    “it’s called watching a let’s play”
    are you sure tho? there are some people that play this game so badly it is harder to watch them play than to actually play the game

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