Indie AAA (The Jimquisition)




You want a positive Jimquisition? You want praise? You don’t want to hear about microtransactions for a week? 

Just so happens we had something prepped. The Jim giveth as much The Jim taketh, good friends. 

Let’s look at Hellblade: Senua’s Sacrifice and delight in the success that could prove a game changer. 

Bonus Content: Fuck Konami News

20 Comments:

  1. I hope other independent studios follow Hellblade’s example and… *Overstrike* while the iron is hot.

  2. AAA games. Pheh! I’m gonna make AAAA games.

  3. You know, I might buy Hellblade just to support the mid-tier game. So far, this game is reminding me a bit of Spec Ops: The Line.

    I loved Spec Ops: The Line because it was a single, contained, and interesting story with no bullshit sequel bait or overstuffed gimmicks, but it didn’t need to be 60 bucks out the gate and didn’t need a multiplayer mode leeching on it.

    Spec Ops was a game that, if marketed correctly, given a bit more polish, and allowed to be itself, could have been better vindicated in the short term instead of being critically praised some time after its middling first impression. Hellblade was given all of those benefits, and has been well-received.

  4. Lol, bat out of hell blade.

  5. Never exercise its bad for you.

  6. That meatloaf refrence at the end <3

  7. This is a pet peeve of mine but your saying ‘AAA’ in a mocking tone every other sentence makes this unwatchable. I find it annoying normally, but can ignore it when you do it occasionally. However, when you do it so often it’s insufferable.

  8. In point of fact, I’d give ‘Hellblade: Senua’s Sacrifice’ an ‘A’ – a single ”A’ – for Adequate!!!!! It was truly an adequate & rather short experience all-in-all.

  9. I have no interest in the game itself but appreciate what it did for gaming. That said I’m also interested in your opinion regarding games that focus on things like neurological disorders and other real world conditions. As a man with autism I’d love to hear your take on games like Max, an Autistic Journey to the point where I’d actually buy you a copy just to make things easier.

  10. And like a sinner before the gates of heaven, I’ll come crawling on back to you.

  11. More power to those kind of developers. Hell.. I even bought the game even though i never intend to play it (can’t stand the fov, it drives me nuts). Just for the support a sweet thing.

  12. Enjoying this more positive direction you’ve been taking recently – looking forward to more!

    If you want another example of a dev trying to make an _”indie-AAA”_ game, The Universim is one. The devs even say so on their site.

  13. Microtransactions in triple A games are bad and need to be talk about until companies stop using them in their fully priced products. I see nothing wrong with it.

  14. Triple aaaaaaaa is meaning less and less and more triple micro transitioned these days

  15. people often forget that Activision was at one time a independent developer when programmers working with Atari decided to leave Atari and from there own company. and started making games for Nintendo, Sega and Atari. and I guess they forgot there past and became corporate bigwig sugar daddies forcing developer to suck their well you know just to get there games out there and being rim job into microtransactions and pay walls and other greedy shit. because Acclaim, Activision Ubisoft and Konami used to be indie Developers. now there corporate bigwigs and how Atari fell and made the great video game crash of the 80’s well it may happen again but in a different way. because they forgotten the past and may repeat it. it’s about quality not quantity. and if they put out broken bullshit like the great video game crash REMEMBER ET? consumers and customers will get tired of it and move on. the cracks are starting too show. and if they start focusing on quality not quantity. it can be avoided but if not we’ll history will repeat itself and the old publishers will die a horrible death they brought unto themselves and the Indie developers of today will become the game Publishers of tomorrow.

  16. Ghostmaster .Fishstick

    The real problem is, games are VERY expensive to make. To hire people with the skills to make such high quality stuff? For years? That’s tens, hundreds of thousands of dollars. Very, very few studios are going to be able to fund themselves through that without a corporate overlord. And if the game flops? Who takes the loss? Good for Hellblade for getting out there as it did, but I don’t see this becoming a common thing.

  17. I still really want that Yakuza level design video.

  18. Boring game. Too short, try too hard for nothing new. Everything involving gameplay is as old as goat shit. Make a proper fucking game bitches or close shop already. I hope this developer fail like a limp dick.

  19. I love being right, And it seems I was right about you Mr. Sterling. Now GO FORTH and spread your message.

  20. “What PR departments get paid to do” Bribe award panels to put GOTY nominations in for games that are not even out yet.

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