The Accessible Brilliance Of Street Fighter 6 (The Jimquisition)


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Street Fighter 6 is one of the most important fighting games ever. Its approach to accessibility is remarkable to the point where someone whose memory disorder locked them out of an entire genre has become an obsessive player. It’s that significant.

Also it’s making elitist gatekeepers cry, and it features Best Gladiator Girl Marisa. I love it!

#StreetFighter #StreetFighter6 #Capcom #FightingGames #Accessibility #PS5 #PC #Xbox #Jimquisition #JimSterling #JamesStephanieSterling #CommanderSterling #Games #Gaming #Videogames

20 Comments:

  1. Git agency

  2. Street Fighter 6 is not just “right” to do it, it’s the sane move to be contemporary with other major titles.

    There’s a wide range of fighting games out there, and a fair number have been trying to make themselves more approachable and playable. Try out something like Dragonball FighterZ or Melty Blood type lumina, they have things like autocombos and universal inputs, the latter being what made smash so easy to explore different characters. Learning what the buttons DO instead of what order to press them in to do something at all is much easier to deal with for me, even Guilty Gear Strive has done a lot to make it this way. And if you really care about online play, you’re gonna want to make sure the game supports rollback netcode, which I’m glad to say, has come to a lot of them now, even older games have been getting this recently. It’s a very good time to get into fighting games again!

  3. I’ve only just started but this amazing. Thank god for you Steph Sterling

  4. Great video and couldn’t agree more.

    People complaining about Modern Controls truly are telling on themselves because while yes, modern controls help with accessibility and allow players to do awesome visually striking combos they couldn’t do otherwise… you do less overall damage with them. It’s just a flat damage reduction. Personally, even if there wasn’t that damage reduction I’d be fine with Modern Controls but given that there is… it truly does not provide a competitive advantage. It just lets people who couldn’t play otherwise enjoy the game.

    And complaining about Drive impact is also a hilarious self-report from this would-be gatekeepers given SF5 heavily featured V-triggers and parries and V-reversals. And meanwhile SF4 featured Focus attacks that are basically the same thing as Drive Impacts only they were meter-less so you could just spam them and double tap dash to cancel them.

  5. 14:34 so. Im aware the gatekeeper is probably referencing the new spiderverse movie by using an image of Spiderman 2099 in his “this is my villain origin story” post.

    Spiderman 2099 is not a villain. Hes an asshole. He is the antagonist in the movie. But he is NOT a villain. Can. Can people. Not do a bit of research before making fools of themselves? Im a bit autistic about 2099 specifically and hes a shitboy but hes not a villain.
    This is how to tell if somebody has seen only one piece of media with a character in it.(we all do this. This just made me laugh incredulously bc wow.)

  6. The millisecond of Rik Mayall in Bottom earns a thumbs up. How i miss that hilarious barstard 🥲

  7. Street Fighter 6 has sold 1 million copies in 5 days. 5. Days. I want y’all to think about that for a minute. It only took 5 days to sell 1 million copies. Take notes, SNK.

  8. Marisa the Magician

    Marisa bless.

  9. The funniest thing about people complaining about modern controls is that classic controls give one an advantage. Full control of Drive Gauge and normals. So they’re basically saying “I can’t beat someone who is using the less effective control scheme”

  10. I am very happy that you found happiness in a game that has made itself more accessible. I wish we had more accessibility across a wide range of game types. There is too much gatekeeping in games. Actually one of the reasons I like Bethesda RPGs is I don’t run into gatekeeping. I am free to explore and see everything. I wish I could do that with dark souls but that is likely to never happen.

  11. Mortal Kombat already experimented with streamlining the coll combo moves into simpler inputs, especially when it comes to the X-Ray moves, which are just shoulder button presses.

    It’s also slower paced, none of that fucking triple tag team infinite combo hyper speed bullshit like in that Dragonball fighting game.

    Glad to see the game developers FINALLY caught on to the fact that they will never grow the fighting game audience so long as they keep adhering to outdated, horribly clunky and user-unfriendly controls.

  12. as someone who doesn’t really care too much about wrestling, I would like to see more of it.

  13. Modern controls are a great addition for casual and mid level play. Top players dominate with both modern and classic controls, but since they have sufficient input execution skills, they minmax towards classic controls.

  14. I loved this entire video, beginning to end. I hope game publishers start making better games so we can see more of happy, excited James Stephanie!!! 🥰

  15. The legend! Lol dancing green creature

  16. I mean, the wrestling point at the end there was lost on me, given it’s an extremely physical sport/job, anyone aiming for it is going to go through a LOT of pain, and marketing a training seminar that way, being honest about the brutal nature of it makes sense to weed out a lot of people who don’t know what they are in for.

    But everything about the accessibility of Street Fighter 6 is wonderful.

  17. I’m alright at Mortal Kombat, but I’ve always been terrible at Street Fighter. After playing the demo, I was surprised that I could actually play this one. So I’ll probably buy it at some point.

  18. Clock divergis.. lawl… my dad always said “toolkit” whenever he did a hadoken

  19. that donkey punch move is outright sexual and the devs knew exactly what they were doing. those filthy filthy geniuses

  20. What’s this? A rather positive episode of the Jimquisition? I thought they were extinct!

    Good to see.

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