God Of War And The Importance Of Console Exclusives (The Jimquisition)


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There’s plenty to talk about with God of War, and I’m going to do it. I’m also going to use Chill Dad Kratos’ latest adventure to talk about console exclusive games.

18 Comments:

  1. thank god for jim sterling

  2. Good to see a Jimquisition episode on my birthday!

  3. Hopefully the success of God of War, A Way Out, Spider-Man (PS4), Subnautica, Life is strange, Dark souls and others are finally hammering the point home that single player games work without microtransactions.

  4. Once the bullshit has diminish , Jim can go finally go on about why ekans is the best Pokemon
    Give it a hundred or so years
    And destiny 2 is selling 10$ right now. Just wow

  5. Oh, hey it’s a Bank Holiday Monday

  6. The AAA game industry makes me sad.

  7. *remembers how much variety there was on the shelves of game stores in the early 2000’s*
    🙁

  8. Exclusives made up 4 of the 5 games in the game of the year running last year. Sony and Nintendo each had two.

  9. There's a starman waiting in the sky

    Father and Son by Cat Stevens the video game looks great. Not sure if it can beat Super Mario Bros 2 for game of the year tho.

  10. 7:42 Don’t think we didn’t see that, Jim.

  11. Even though I understand that ‘exclusives’ are important for consoles… I always wonder how much money the studios are actually missing out on because people don’t want to buy a console (cause they already invested in a strong PC, or for some other reason). I mean… If Uncharted 4 would have been sold on steam… how many MORE copies would/could have been sold?

    I’m in the corner of people who’d LOVE to play God of War and Horizon Zero Dawn, but won’t and never will because it’s not available on the PC (Not that I’m NOT saying that PC is ‘better’). I’m not planning to ever buy a console, and I’ve accepted the unfortunate fact that I’ll miss out on those good games… but it’s still a shame… Some like to play games on console, while others enjoy the mouse and keyboard with the computer, but it’s a shame we won’t all be able to play the games on our ‘system of choice’.

  12. You mean having a monopoly on all video game distribution would actually be a dangerous business model that would end up hurting the video game market in the long run? I mean, it can’t be that bad. Its not like Disney holds so much power over the movie industry that, if they were to fall, would be a catastrophic blow to hollywood that extend past movies and into TV and Streaming services. Not to mention the countless number of franchises and licenses they hold that would also suffer if such an event were to happen, as well as their multiple theme parks.

    Yeah, I’ve been against having a unified, singular, console since it was first brought up to me. I always believed having multiple consoles promotes competition, and competition leads to variety. Even Microsoft, at least with the 360 and prior, ATTEMPTED to have multiple genre IP’s. Problem is they’re a pain in the ass to work with, or they hardly advertise their japanese titles. Tales of Vesperia and Lost Odyssey are the first that come to mind and both fantastic JRPGs. Vesperia being my favorite in the Tales of Series.

  13. ClemmyGames - The Best Of Indie Games

    I still don’t agree with console exclusivity though! Everyone should have the lowest barrier to entry to experiencing great games!

  14. Novem the Reasonable Gamer

    A lot of people in this comments section are missing the point Jim is trying to make. While like anyone else I’d prefer all of the games to be on a single platform so I don’t have to keep investing into lots of different pieces of hardware, and I don’t like the very concept of closed hardware to begin with, I have to begrudgingly admit that the industry is better off overall because consoles and their exclusives exist. At least if, like me, you want the most great games possible with the least amount of disgusting recurrent revenue practices.

    It’s the difference between development for the mass market and development targeted at critics.

    Publishers like Ubisoft or Activision don’t have the need to move hardware, they just want to score as many customers as possible and suck them into recurrent monetization practices because that ultimately makes more money. And since they want to score as many customers as possible, that means they try to build games around appealing to everyone instead of appealing to fans of a specific genre or series. More customers, more sources of revenue, and thus more dumbed down games that never take risks or try anything unique. Because while that’d make a small crowd happy, it wouldn’t get all of the casuals possible. For big, multi-platform publishers, critical acclaim is only a secondary objective. Capturing the most wallets to drive as many microtransactions as possible is their business model, so making art is secondary.

    Meanwhile, companies like Sony need to move consoles. And to do that, they need to try and draw up a lot of attention to increase the reputation of their hardware so they can move more units. They don’t necessarily care about the sales of individual products on the console all that much. It doesn’t really matter how much any individual game sells or how much revenue it generates as long as it attracts high scores from critics and widespread praise from gamers. This means that Sony has an incentive to make art and not just focus on sucking their customers wallets dry. It has incentive to cater onto smaller fan audiences, who have the tendency to make the most noise. That’s why incredible games like God of War can exist. A game that doesn’t necessarily appeal to everyone and one that doesn’t squeeze in microtransactions at every possible opportunity, but one that has drawn widespread critical acclaim and has made fanatics out of a vocal minority to spread the word about how amazing Sony’s console is as a place to play games.

    That is why console exclusives have a place in this industry if you just want to play the best damn video games. It’s unfortunate, and I wish things were different, but that’s just how it is.

  15. I can’t help but agree with Jim here. He’s 100% right on the money. Whenever you hear someone say “pubs have to make money”, its nonsense because they CAN make money with SP games. They just wont be making AS MUCH money. And the blind pursuit of more and more profit at the cost of the product or the consumer by large bloated corporations is most of what is wrong with the American society at large today, not just in gaming circles

  16. BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOIBOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOIBOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOIBOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI BOI

  17. Insert
    Hilarious Wall Gag
    here

    This has been your meme comment of the week.

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