Ghost Recon Breakpoint’s Excessive Microtransactions Are Disgusting



There isn’t a single aspect of Ghost Recon Breakpoint that Ubisoft won’t try to monetize. Aside from its multiple special editions and “year one” DLC pass, Breakpoint has microtransactions. LOTS of microtransactions.

From cosmetics to gun upgrades to skill points, everything’s for sale. “Time-savers” and weapon blueprints, vehicles and body gear, it can all be bought with the game’s premium “ghost points” currency. A lot of it can be grinded for, but the ability to purchase upgrades immediately is being derided as pay-to-win, and really, it’s not hard to see why.

Breakpoint is yet another boring “AAA” service game that’s only really concerned with servicing Ubisoft’s bank account.

#GhostReconBreakpoint #Ubisoft #Microtransactions #JimSterling #IndustryBS

14 Comments:

  1. “Ghost Recon Break-your-wallet Edition, We stopped caring years ago” – Ubisoft Representative

  2. Timesavers : “when your game is so dull that people are willing to pay to skip parts of it”

    It’s genius, make the game worse to sell more… what a time to be alive. Worse than people creating those mechanics : gamers defending them.

  3. _”Never let your playerbase know that _*_the majority of users never spend money_*_ on your digital storefront. That’s poison.”_

    So that includes every game you play. More than half the people in the game will *not* spend *a single dime.*
    It’s scientifically proven…. It’s statistics! I hope you have a great day. 😀

    Just helping to spread this “poison.”

  4. I would love to see a news special where they give a journalist several grand to spend on the MTXs to show how little the player would recieve of value by spending that much on them.

  5. But Jim, microtransactions have been a crucial part of war since the time of the ancient Greeks.

  6. I’m just glad i have ZERO interest in any of these freaking “Triple A” games in the first place. I’m perfectly happy playing awesome indie games and the select few great first party titles from Nintendo and Sony. All these MTX infested, bug ridden pieces of trash from Ubisoft, EA and Activision can burn for all i care.

  7. Ubisoft staff: “How much of this game should we monetize?”
    Ubisoft management: “Yes.”

  8. Ubisoft: “I don’t care if game is buggy, unfinished and works like garbage. In-game shop must be perfect and done on time!”

    “It’s all player’s choice!”

    My choice is to not buy such games.

  9. I still remember CoD: MW2 where you EARNED your gun camos by getting headshots with that particular gun, so when you got killed and saw a cool camo you knew that if you weren’t s#!t at the game then you could earn that camo for your favorite gun too, making you want to continue playing the game

  10. Remember when cheat codes/cheat options, such as “give all weapons” or “level select” or “increase experience gain rate”, used to be a free integrated part of games?

  11. I want to see a D&D game run like this.
    Player: “Alright, the last ten 4-hour sessions we spent killing rats. Are we level 2 yet?”
    DM: “No, only about half way. But if you give me $20 I’ll give you a time saver boost and you can be level 2 right now, plus you can have arrows for you bow if you make it $30.”

  12. Gary Mc Animations

    That store looks scarily similar to AC: Odyssey’s “TIIIMMMEEE SAAAAVERRRSSS”

    Rubbish.

  13. “We want you to buy and play our game”

    “Now we want you to pay money to NOT play our game!”

    If you are asking people to spend money to NOT play your game you’re literally telling them that it’s a worthwhile investment… which means you’re actively saying your game is so bad people shouldn’t want to play it.

  14. Here’s a life hack:
    instead of buying the game and then having to pay to not play it, just don’t buy the game at all so you don’t have to pay for not having to play it
    I use this trick with all modern ubisoft and EA games, i saved so much money already

Leave a Reply

Your email address will not be published. Required fields are marked *