Thanks to recent SPU recompiler improvements by Nekotekina Demon’s Souls (and many other games of course) saw a massive boost in performance. Yes you might notice the occasional badly paced frame or so, but compared to the 20 fps mess for example Boletarian Palace was at before this is just amazing. And it’s not like a real PS3 is any better in this regard.
CPU used: i7-6700k @ 4.3 ghz, with TSX.
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Finally.. A dream came true
What i really wanna know is how long it will be till RPCS3 wont need to have a shader cach manually built up for every game. With that working as is i would consider games like Demons Souls, despite how amazingly it runs, to be unplayable. That is to say, if your using RPCS3 like I am, to play games you never got to, then having to play through the game while building a shader cache kinda ruins the first playthrough.
Great job guys ?
Could you make an experimental option to allow TSX for Haswell CPUs ? I really want to try it as I did manage activing it back :3
God of war 3 please or make new video ?
(say something outrageous)
Gets posted in #memes
Can i get a stable 30 fps on an i5 3470 ??
MGS4) Please)
Hyped for god of war 3 and last of us !!!
1:03 When you hit your toe against furniture.
Does this work well with 6-8 core processors like Ryzen?
Holy shit! Games like gow 3 ,gow ascension all uncharted ,tlou, red dead redemption ratchet and clank games on PC.. This emulator will rock so hard! Cannot wait!
*Thanks RPCS3 team <3*
Dude the improvements are coming too quick, this is insane. Kudos to the team
I hope that I can play it on my i5 ?
Excellent Job dudes. 100% worthy of all the support you guys are getting recently.
any progress on the “Tales of” games(especially Tales of Vesperia)?
umbasa
Will a 60fps version where physics is not broken ever be made?
Is it even possible?
Oh well, ill definately be playing this