Zelda: Do Motion Controls RUIN Gameplay? – DeadLock (ft. Reggie from Nintendo)

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In my defense, remember sides are RANDOMLY chosen ­čśë
Today, it’s all about and traditional controls vs , as ’s very own comes onto to debate which is better, innovation or classics. Should game designers keep trying to innovate game mechanics if it is isolating gamers and ruining gameplay? It’s time to settle this debate!

Thanks to Nintendo and Reggie himself for joining me in this Deadlock.

Like the music? Check out Carf Darko!

Also note that all sides of the debate are RANDOMLY decided, so the debater may be arguing for a side he or she doesn’t agree with. We wanted to keep this as neutral and unbiased as possible. NO HATE!


More Deadlock:
Does Darksouls ACTUALLY SUCK?!?
Legend of Zelda Theories:
Beware the HOOKSHOT!
Pokemon Theories:
Are Humans Pokemon? YES!
Mario Theories:
Can Bullet Bill kill you?


  1. Adding new gameplay mechanics, I can see, Reggie. But think of how many
    people that are in your market loving every game in the franchise with
    disabilities! In fact, not to brag, but Fire Emblem has actually gotten
    easier controls with new mechanics to bring in a wider variety of players.
    It started as an NES game, and now it’s a ‘Simple Control’ game with vast
    innovations each game just by making different mechanics and stories. You
    don’t need to make it so people have to be point-blank hand-eye coordinated
    to play games. I know a few Zelda fans in wheelchairs who still to this day
    are sad they couldn’t play Skyward Sword. If it can immerse us still with
    basic controls, as long as graphics, story, and gameplay improve – why make
    it so that soon some of your more beloved franchises loses some of the
    audience? I’ve felt just as in-depth with characters using control pads and
    buttons, if not more so than having to physically making the attacks –
    especially when the Wii sensor is VERY sensitive, and there are games where
    you even have to perform certain combos to win. I mean, look at your
    adopted franchise, Bayonetta. It requires the Wii U game control, not a
    Wiimote. Do you know how insane that franchise would be WITH a Wiimote even
    as just an option?! And if it’s easy, then why isn’t it an option? I mean,
    if you want to practice and perfect this, wouldn’t Bayonetta be the perfect
    test-game with all those crazy combos?´╗┐

  2. Plz record a video in a small room or a closet´╗┐

  3. Doesn’t Twilight Princess have both analog and motion controls´╗┐

  4. if the future of controllers is the FUTURE, then let it stay that way…
    keep classic games classic and future games innovative.´╗┐

  5. if they will keep making Link right handed for the sake of motion controls,
    then I prefer traditional contols´╗┐

  6. I’m at least glad that they changed the Link Between Worlds control scheme
    AWAY from the Phantom Hourglass/Spirit Train control scheme…

    Also.. I like how the majority of people play the wii u titles on the
    classic controller for actually playing instead of creating.´╗┐

  7. It’s ok Matt, take all year to come out with a new Deadlock. Just sitting
    here, you know dying.´╗┐

  8. innovate´╗┐

  9. I like both, but motion controls are pretty good´╗┐

  10. YES ITS BACK´╗┐

  11. Unknown Nightmare 45

    Lost Reavers´╗┐

  12. is sounds like left wing and right wing political debates.´╗┐

  13. How did the audio get so bad? It hurts´╗┐

  14. Reggie was recording his sound witha phone 20 feet away geezus´╗┐

  15. Reggie color splash is in RPG not action adventure game´╗┐

  16. Innovation is Better´╗┐


  18. Motion controls´╗┐

  19. “Those sorts of innovations would’ve been impossible just 15 years ago.”
    Computers have had mice for longer than 15 years. Motion controls on a 2D
    screen just amount to a mouse that it’s far more difficult to be accurate
    with. Now, in a VR environment, motion controls make sense.

    But I do find it funny how many arguments in this video ignore that PC is a
    thing. And then it turned into a Nintendo commercial.´╗┐

  20. Dancin' Darunia Goron (Taco Sage of Fire)

    Both are great, but nothing beats the one-on-one combat of Skyward Sword.´╗┐

  21. haven’t even started the vid. did game theory really get reggie? wow.´╗┐

  22. traditional controls´╗┐

  23. Although most people do say motion controls SUCK they are what the past
    generation grew up with and are for the most part accustomed to. especially
    the littler kids now. but I myself do prefer the analog stick and A X Y B
    buttons i still think NIntendo should keep moving forward in their efforts
    for innovation BUT they should also leave behind the old school set of
    basic controls for the loyal fans who have grown up with those old
    controllers in hand and are still in love with Nintendo games today´╗┐

  24. I say that we should keep both because I grew up with both the remote and
    motion controls´╗┐

  25. I like motion controls in certain cases. It worked with the Metroid Prime
    trilogy and in Other M. If I can make that work (especially Other M), a
    Zelda game should be manageable. However, MatPat had valid points about
    human error. I’ve gotten killed in the Metroid games simply because I had
    difficulty evading and lining up my shots out of panic or being in a
    hurry.Give us the option of traditional or motion controls.´╗┐

  26. I kinda agree with them both I like gyro controls but waggle controls suck
    I just can’t believe he got reggie to show up my body is ready´╗┐


  28. Mat Pat can you please do a game theory on shadow of the colossus? best
    game ever´╗┐

  29. I LOVE MOTION CONTROLS THO!!!!!!!!!´╗┐

  30. Throgdar The Brute

    I already go do exercise outside, the last thing I want to do whe n playing
    video games is spaz the **** out with motion controls… so I vote for
    traditional control schemes… I dont udnerstand how with the failure of
    the Wii U Nintendo still tries to push this crap…. It worked for the Wii,
    but lightning rarely strikes twice in the same place…´╗┐

  31. Shoutouts to Spikevegeta´╗┐

  32. Honestly, I don’t think it’s even an argument. Nintendo has been, and
    always will be the home of gaming innovation. They do what other companies
    are afraid to, and everyone loves it. Of course, there have been downfalls
    in the past, but Nintendo always gets right back up and makes something
    better. The real point here is, we won’t stop playing. It’s not like the
    next big Zelda game will come out and have innovative controls and we’ll
    all just be like, “that’s it! I’m never going to play Nintendo again!”
    We’ll buy the game, play it, and love it anyways. It’s not like there isn’t
    a surplus of original ideas with analog controls either. If you want basic,
    go play a PC game. I personally agree with Reggie on this one. Innovative
    controls will not only introduce new players, but will also introduce fun,
    new ways to play.´╗┐

  33. Chawi Gaming (ChawiGaming)

    i think they should keep both and they have a choice to choose´╗┐

  34. Matt, all your theories are garbage. Stop wasting my time´╗┐

  35. Lucas Pereira da Silva

    Translating…Today gamers wants easy ways to play their games (generation
    only one button) and don’t want learn to play with the game.´╗┐

  36. I’m with Reggie for this. I mean, repetition gets boring (see CoD, Madden,
    Fifa). Sure it can sell well but really, not worth it. Plus, I actually
    loved Skyward Sword’s motion controls and I can’t understand the hate for
    it. Sure it lags or doesn’t respond properly, so I just recalibrate it and
    in a matter of seconds, it’s back to slashing and hacking as Link. (Ok but
    I did miss the awesome sword moves of Twilight Princess)´╗┐

  37. I play a lot of consul games and what if every game needed a different
    controller it would be stupid so Nintendo please just stick with the
    traditional controllers.´╗┐

  38. How should nintendo continue? probably by updating their console hardware
    to future specs so by the time the damn thing comes out it isn’t being
    called a toaster. The wii and wii u can’t even handle current gen games,
    hell they couldn’t handle last gen games.´╗┐

  39. wii´╗┐

  40. old controllers pls´╗┐

  41. madpant ideya´╗┐

  42. Old way´╗┐

  43. Motion control´╗┐

  44. Old controllers because if you have shaky hands like me, motion controls
    can be a problem´╗┐

  45. The Boo ÔÇťThe Boo KingÔÇŁ King

    They should inovate!! It’s always great to see what new ideas they come up
    with whether bad or good, it’s very interesting´╗┐

  46. Why not both? Can’t we have a Zelda game where you can choose which control
    set up you want?´╗┐

  47. I don’t have a problem with innovation. It seems that Reggie’s way of
    considering ”innovation” is to make a game that everybody is able to play
    and that just sound like ”I want to make a lot of money”. So that way
    it’s not really innovation more than ”commercialisation” of the game. The
    way he explains it, I feel like he just want to make the game easy so that
    anyone can play it, the first game of the franchise had the unique trait of
    forcing the player to adapt to the environment (and this was a reason why
    it was so great) developpers at the time didn’t had the technology to
    produce such ”HDs” games. Now with today’s technology it seems that the
    gaming industry just want everybody to ”feel the game” without using
    their imagination, so yes better quality of graphics etc. but the
    experience will not be as memorable as the older games since you had to
    actually ”get into them” yourself.´╗┐

  48. Video is stupid, you can make both…´╗┐

  49. Inactive´╗┐

  50. Here’s the thing. Motion controls are a gimmick, a fad. It’s over. People
    got tired of them as fast as they got tired of music game peripherals.
    Gaming consists of a console/PC, a game, a controller/mouse and key board,
    and a TV/monitor. That’s all you need. It’s not like going to the movies
    has changed much in over a hundred years because they got it right from
    almost the very beginning. You go into a dark theater, you sit in a seat
    and you watch a movie. The only big changes were the inclusion of sound and
    color. Even 3D is pretty much unnecessary. You don’t need to keep changing
    the fundamentals of how you play a game.´╗┐

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