The Sinister Reasons For Adding Microtransactions After Launch (The Jimquisition)




When a publisher adds microtransactions weeks, sometimes months, after a game is released, it always feels inherently sneaky. This is especially true when it’s blatantly obvious they were always going to be there.

Crash Team Racing Nitro Re-Fueled is the latest game to smuggle microtransactions in after launch, as has been Activision’s modus operandi lately.

So why do it? Why not just launch with the predatory economy immediately? Well, there are major benefits to publishers who delay the microtransactions. From ratings to reviews to good old fashioned manipulation.

Oh, and the ESA is a screwup!

20 Comments:

  1. Ya know, for an industry that wants you to pre-order all their games they sure do like to discourage us from buying their games at launch XD

  2. Wait, Yahtzee attended E3, guess they found his browser history.

  3. Arya Aditya Purbadi

    “But… but… but… games are too expensive to make. Imagine making games with no money and no resources at all. That’s why microtransaction is needed to get their moneys back.”

    Said every AAA apologists on the internet.

  4. But Jim. How are companies like us supposed to do bug fixes without the extra millions of dollars that executives like myself get?

  5. So next year’s E3 will just be a Devolver Digital stream premiere – can’t wait! m/

  6. I keep saying this – reviewers should retroactively change scores when publishers do this. Don’t let them get away with this horse shit, update your reviews and knock some points off and let them bellyache about it.

  7. Imagine doing your research before buying games to make sure there’s no bullshit, and the game company promises that there won’t be any micro transactions or lootboxes, so you get the game and then this shit happens.

    The next video game crash can’t happen soon enough.

  8. Rimmer won't eat his gazpacho soup.

    There should be an option on console to turn off micro transactions under parental control.

  9. And, the mainstream gaming news sites attacked the one who found it out

  10. How can the Triple A industry get any worse?

    ESA: Hold our data info.

  11. List of each and every reason microtransactions are in Video Games:

    Money.

  12. I watch at a game like terraria updating the game years after release for FREE when the game has been 75% off for ages and costs next to nothing

    “how can they afford it?”

    Watching AAA games adding MTX saying ‘games are too expensive” and DLC the price of another video game

    “how can they not afford it?”

  13. Today it’s microtransactions. Tomorrow it’ll be macrotransactions. What’s next? Galactotransactions? Bloody morons.

    Getting real sick of the AAA industry as of late…

  14. I would say that I’m irrationally angry, but I think my rage is quite rational.

  15. remember when devs released a full-fledged game, then offered decent batch of addons to the game as expansion packs? That was great, can we go back to that as monetization schemes please?

  16. Dwarf-Elvish Diplomacy

    9:50 i wish reviewers would put : “THIS DEVELOPER IS KNOWN FOR FORCING IN MONEY MAKING SCHEMES VIA MANDATORY PATCH AFTER GAME RELEASE” their reviews

  17. He makes some good points. What if a dev added pornographic content to a child’s game post launch? Yet people practically accept gambling.

  18. The first rule of AAA game buying is: Assume there will be microtransactions.
    The second rule of AAA game buying is: Assume THERE WILL BE microtransactions.

  19. OH MY GOD JIM YOU’RE STILL BANGING ON ABOUT THIS SHIT? Good.

    Keep up the good work.

  20. Revenante the PseudoBrit

    “Let’s circumvent the ESRB, the organization made so that governments don’t regulate us directly.”

    “Yes, this is a plan that has no potential to backfire.”

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