Source: https://www.theverge.com/2018/4/13/17230874/ea-star-wars-battlefront-2-loot-box-patrick-soderlund-interview Electronic Arts has promised to learn lessons and not repeat mistakes after the Star Wars Battlefront II fiasco. If that sounds familiar, it’s because EA promises this after EVERY fiasco.
Source article: https://www.polygon.com/2018/2/27/17057978/esrb-loot-crate-box-in-game-purchases-label The ESRB, paying lip service to the controversy surrounding loot boxes, is going to apply an incredibly broad “in-game purchases” label to games that offer additional content for cash. So… that’ll be most of them, right?
There is a constant problem plaguing the game industry, if its spokespeople are to be believed. Games cost $60, and that price doesn’t work anymore! Weirdly enough, The Jimquisition agrees with this assessment. “AAA” games should indeed not cost $60 anymore, and they most certainly have outgrown it.
[UPDATE: Apparently the originally reported figures were incorrect. Battlefront II supposedly shipped 7 million, not 9 million, which is still a fuckton and obviously even more sad for poor Electronic Arts. Haha.] Electronic Arts expected Star Wars Battlefront II to have shipped ten million copies by now, and fell short…