Resident Evil: Resistance – I Like It But It’s Kinda Bad? (Jimpressions)




Resident Evil: Resistance is the multiplayer game attached to Resident Evil 3: Nemesis, and unfortunately it’s just that – a mere attachment.

It’s half-baked, and not very good at all. I also strangely like it, or at least I’ve been playing it a lot. I wonder what it’s like to play as a Mastermind though. Matchmaking won’t let me try.

19 Comments:

  1. You’re only complaining ’cause Jill wasn’t sandwiched enough.

  2. Kevin Villaseñor

    I got drunk last night and had a disastrous session but for some reason I want to go back. This is my quarantine getaway this is my escape. Love taking a knee to shoot 10x dogs all the time

  3. 900k, CONGRATS JIM. About time you hit a million….

  4. I think a great idea would be to have 2 antagonist roles, the mastermind and the attacker
    Mastermind does what it does alread
    The attacker runs around as the big monsters but it needs to coordinate with the mastermind to find the survivors

  5. this was a problem back in the Left4Dead days; it wasn’t uncommon to play as the survivors one round, and then when the sides switched, the opposite team would mostly leave because loads of players only wanted to play the infected :V

  6. Professor Linhardt

    This title is how Jim shows he doesn’t want to do a “mr.negative” episode 2

  7. Jim doesn’t like being the antagonist? The hammy type that chews up scenes and spends his time griefing other players and taunting them? I didn’t realize I was watching a video from Bizarro world.

  8. …Don’t you mean asymmetrical, Jim?
    Asynchronous is literally just ‘out of sync’.
    And while it’s certainly seeing a lot of sync issues with hosts, I doubt that’s what you meant.

  9. I feel like games like this need some kind of “fast lane” system where, by doing well as the survivor, you gain points/tickets that will put you in a high-priority queue for the mastermind. This would encourage people to not just queue for the one thing, reward doing well, and allow people to have a more balanced experience. Also having persistent lobbies where people can opt-in to be the mastermind and then a randomizer picks who gets to play that role next, with the one who just played it getting the lowest chance, while in this persistent lobby.

  10. Ultimately, this issue with asymmetrical multiplayer is very simple:

    You have an odd number of players and only one of them gets to feel like they’re actually doing something and players get to pick whether or not they want to be that one individual or if they want to have a bad time for the next 30 or so minutes. It’s important to note that Evolve didn’t die because it was a bad game, it died because when you make an asymmetrical multiplayer game, one side has to feel more impactful than the other and making that side the majority of players is automatically a bad decision.

    So the power goes to the one player and it becomes almost untenable to balance out the other player’s abilities in such a way that they don’t have to go MLG Tryhard just to not immediately die without just making it feel like the other person, for all the ‘power’ they have, are just throwing a tantrum that the other four are just having a grand old time cleaning up.

    Striking balance in these kinds of games is possible, but even when it’s managed, one side or the other is made to leave disappointed 90% of the time. If it’s perfectly balanced, then it doesn’t feel like it matters who gets to take control of the antagonist who’s going to be fighting the same uphill battle as the survivors. If it’s unbalanced, then invariably, one side feels cheated because there’s a clear disadvantage to be had.

    S’why these games will have their moments in the Sun, but will inevitably fade back in to obscurity and public disinterest.

  11. At the end of the day, with a recent release, there will generally be people who want to try out both sides equally.
    In these kind of games, when there is an imbalance, it almost never works from the outset, in terms of queuing.
    These always seem like the sort of game you try once on your own, a few times with a group of friends, then never look at again.

  12. so its dead by daylight and is just as broken ….. SOLD

  13. Asynchronous? I was like “why should they be playing at two different times?” I think it asymmetric, right? 5v1 instead of 5v5.

  14. Asymmetric. Asynchronous would be like dark souls, where you leave messages but don’t directly interact (unless invading).

  15. I don’t think it’s even “I want to play the bad guy”, if I had the choice between just another third person shooter character or a cool monster with unique abilities and mechanics, of course i always want to play the monster.

  16. Dead by Daylight is a *Weird* situation. As a Dead by Daylight player the timers are actually different based on your rank.

    At low rank its hard to find a Killer game. (The killer does well against survivors in low ranks where survivors are sub optimal and dont have perks yet.)

    At red ranks, high ranks, its actually **totally reversed**, Killers actually get near on instant queues and Survivors are the ones waiting to find a match. (Ironically it becomes much easier for a coordinated team with good perks to bully the solo killer then it is for the killer to dominate)

    So DBD is actually a weird example that kinda fluctuates? But still has the same point of ‘Everyone wants to play the bully’.

  17. Whenever I see footage of RE Resistance, I can’t help but think “damn, that looks like an interesting map to play Mercenaries mode.”

    Too bad there’s no Mercenaries mode in RE3R. A fun little mode back in RE3 Classic. Somehow they couldn’t add it to RE3R…..

  18. I was interested in this game mode at announcement, then learned more, the less interested I became. I loved the Outbreak games. I was hoping this would be like Outbreak when it was announced.

    I dont really enjoy DBDL or F13 type games. Myself I would rather play a planned out level with challanges and puzzles then the kind of gameplay those games generally operate around.

    I hope they bundle the Outbreak games together in a HD remaster or Remake or something because those games were awesome.

    Crossing fingers for Outbreak release/HD or Remake some day.

  19. “I’m doing it a lot, so I must like it.”

    No, that’s not a valid entailment. You could also be falling prey to psychologically manipulative features. Like someone who sits in front of a slot machine for hours on end.

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