Minecraft Dungeons – A Patronizing Lack Of Imagination (Jimpressions)




The problem with Minecraft Dungeons is that while it’s the simplistic childish game many people may have expected, it’s not actually what a Minecraft spin-off should be.

Minecraft, while popular with kids, is deep and complex and imaginative. Minecraft Dungeons is rudimentary and restrictive by contrast. Hell, it’s rudimentary and restrictive without comparison. It is, in my opinion, the antithesis of what a Minecraft game ought to provide for its audience.

Dungeons’ babyish simplicity patronizes Minecraft fans of any age.

18 Comments:

  1. Love the Brass Eye reference at the start

  2. They should have just done a Lego Minecraft game.

  3. Hatsune Miku has lost her creative edge.

  4. A Person With A Name

    This can easily be made into a mod or even just an adventure map in Minecraft itself.

  5. Gonna have to agree with you there, based on the title alone. It’s fun in it’s own right, and its onlt 20 or 30 bucks and on game pass, so I’m okay with it existing how it is.

    I just surely wish there was more to the game other than hold A and use RT and instead had more skills and classes

    Oh shit I forgot. Its horrible in multiplayer though. All of those health potions and those arrows you find on the ground? Those are one time pick ups and anyone can yoink those from you either purposefully or accidentally cause melee and use are the same button. No shared resources here like diablo, no bespoke loot drops like Sacred 2: Fallen Angel where only one person can pick it up until a minute passes or so

  6. I just wish Microsoft would stop giving me notifications about the damn thing.

  7. Yeah, would’ve been nice if they added more minecraftian elements. Would like to make my own weaponry or golems or something

  8. Drakkenmensch Silverflare

    Minecraft Dungeons: WOO! I’m finally here! Can’t wait to be game of the year!
    Final Fantasy Mystic Quest: Pour yourself a drink, but you’ll be in this purgatory for a LONG TIME.

  9. I think why they did this for the gear levelling instead of character levelling is because that’s the way the classic Minecraft is,
    but it really doesn’t work for a genre like this, IMO.

  10. Damn this game looks like it could use a big dose of RTX ON

  11. 7:39 This is exactly it. I’d bet money this game would sell a fraction of the copies if it didn’t have Minecraft in the title.

  12. Funny enough, I had the same feeling about Torchlight 2 itself… so this game must be horrible.

  13. I’m currently playing the first Torchlight instead… yeah, Torchlight 2 is one of the best dungeon crawlers around and definitely better than the first, but the first still carries more nostalgia value… to me at least.

  14. Jim: “It’s an ok game, 7/10. It’s fine.”
    Fanboys: “GET THE HERETIC!!!”

  15. I’m playing torchlight II as well, looking forward to Torchlight III. Hopefully it comes out this year!

  16. This is all they could do? I expected something closer to dragon quest builders in scope. Not some simple indie Diablo clone

  17. “Enemies have next to no pathfinding ability, they know where you are and they know they have to get to you to attack you but that’s about it”

    Ah, so just like Diablo 3 then

  18. While this is a different focus than core Minecraft, I continue to be frustrated that various QoL things are put into a separate game rather than polishing the gameplay loop of Minecraft itself. Am I crazy?
    1. MC already has a feature for 3rd-person camera. Refine this camera rather than make an isometric cam for a separate game.
    2. Dungeon gameplay in core MC could use a major update to include some of what was put in MC Dungeons.
    3. UI – same thing. Bring that MCD polish into the core MC game – at least as an option.
    4. Bring inventory management improvements from MC Earth and MCD into core MC.
    And so on.

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