EA Doesn’t Like Being Seen As The Bad Guy? Too Bad! (The Jimquisition)




A recent article shared the woes and tragedies of Electric Arts’ great struggle – the “perception” that the company is a villain.

The problem is, it’s not so much a perception as it is a matter of historical record.

While media articles publish unquestioning propaganda from EA’s executives, we juxtapose the one good thing it does – EA Originals – against the negative impact of its less savory behavior.

Funnily enough, the scales don’t even out on this one.

20 Comments:

  1. I’m hoping for more character development of the Surprise Mechanic, truly an underrated character in the anime and deserves his own arc or spin-off series.

  2. “I struggle with the perception we’re a bunch of bad guys”
    *literally trying to legalize child gambling, murders dozens of development companies, and has unethical work conditions for its employees*

  3. When SimCity, the always-online one, came out EA was doing a campaign to change their image. Going forward they would be a “Player-First” company.
    We learn from our mistakes! We change!

  4. You beautiful sumbitch, Jim. Not only do you have a Dynasty Warriors reference in the first 30 seconds of the video, but you even have a reference to old-school DUNGEON KEEPER in the thumbnail and video.
    Absolute legend, you.

  5. LOL! The “Working as a developer for EA is kinda better than working in a sweatshop in southeast Asia… kinda… right?” argument is the best thing I’ve ever heard.

  6. _”There’s too much Car in this Car.”_
    _Amazing._

  7. I’ve been boycotting EA since they closed Westwood Studios.
    I’ve watched the same pattern of EA promising the world to customers only to come up with new ways of exploiting them for well over a decade.
    The most shocking thing was witnessing customers seemingly forget what EA had done in only the previous year and buy next years games only to be surprised that they got screwed over yet again.

  8. EA: Better place to work at than a third world sweatshop.

    Yeah, great, put that in your marketing material.

  9. EA: “We’re not bad guys! We let indie developers take all the profit for their games!”
    ——-
    Kingpin: “I’m not a villain, I have scholarships for the children in our city!”

  10. Bullfrog was.. just a “mistake.”
    Westwood Studios was.. just a “mistake.”
    Pandemic Studios.. was just a “mistake.”
    Maxis was.. just a “mistake.”
    Visceral Games was just.. a “mistake.”
    Black Box Games was just.. a “mistake.”

    “I can’t understand why people see us as the bad guys.”

    -some EA PR cuntwagon 2019

  11. Black Box Games: Founded in 1999, acquired by EA in in 2002. Known for Need for Speed and Skate. Shuttered in 2013 after years of EA whittling away its studios and staff.
    Bullfrog Productions Limited: Founded in 1987, acquired by EA in 1995. Known for titles like Syndicate, Theme Park, and Dungeon Keeper. Rendered defunct in 2001 after merger into EA UK (Later EA Bright Light, itself shuttered in 2011.), though EA had driven off most of the top talent – including Co-Founder Peter Molyneux in 1997 – and cancelled numerous projects before then.
    Burst Studios: Founded in 1995 as a sister studio to Westwood, acquired by EA in 1998. It developed Nox and co-developed some of the later C&C games. Later renamed EA Pacific, it was absorbed into EALA in 2003.
    Headgate Studios: Founded in 1992, acquired by EA in 2006. Known mostly for its golf games before EA got their hands on it. Renamed EA Salt Lake, it developed titles for the Wii, and was later shuffled into the Maxis fold, before being shuttered in 2017.
    Kesmai: Founded in 1981, this pioneering game studio was best known for the Air Warrior series. Acquired by EA from Rupert Murdoch’s News Corp in 1999, it was shuttered in 2001 with most of its staff being split between Lodestone Games and what would become Maxis East.
    Mythic Entertainment: Created in 1995 through the merger of Adventures Unlimited Software and Interesting Systems, acquired by EA in 2006, who renamed it EA Mythic. Best known for its MMOs, including Dark Age of Camelot. Shuffled around and drained of staff as part of a 2009 restructuring, it was finally shuttered in 2014.
    NuFX: Founded in 1990, acquired by EA in 2004. Best known for its NBA titles including NBA Live and NBA Street. EA merged it into EA Chicago upon acquisition, rendering it defunct.
    Origin Systems: Founded in 1980, acquired by EA in 1992. Best known for Ultima and Wing Commander. Wound down from a high of 300 employees, following Ultima IX’s poor reception it was refocused towards solely providing support for Ultima Online. It was shuttered, and had its final title – Ultima X – cancelled, in 2004.
    Pandemic Studios: Founded in 1998, it and BioWare were acquired by EA from VG Holding Corp. in 2008. Known for titles including the original Star Wars Battlefront series and Destroy All Humans! EA shuttered Pandemic in 2009, as part of a general cut that caused 1500 EA employees to lose their jobs.
    Phenomic Game Development: Founded in 1997, and acquired by EA in 2006. Known for the SpellForce series, it was later made to fill the shoes of Origin and Westwood, developing a title for Ultima and Command & Conquer. Closed in 2013, resulting in the loss of 60 jobs.
    Playfish: Founded in 2007, and acquired by EA in 2009. A developer of FtP Social Network games, mostly developed for Facebook. By 2013, Playfish’s four founders had left EA, and its titles were retired the same year, rendering them no longer playable.
    Visceral Games: Founded as EA Redwood Shores in 1998. Best known for Dead Space, it was in the process of developing a Star Wars title known by the codename of Project Ragtag when the game was cancelled, and Visceral shuttered, in 2017. EA CEO Andrew Wilson claims the closure was based on ‘listening to feedback’ and ‘market trends,’ but the closure is best seen as a sign of EA’s waning interest in Single-Player titles.
    Westwood Studios: Founded in 1985, and acquired by EA in 1998. The Codifier of the RTS Genre, releasing titles including Command & Conquer and Dune II (and it’s remake, Dune 2000). After C&C: Renegade and Earth & Beyond failed to meet expectations, it was merged into EALA in 2003, resulting in the layoffs of about 100 employees.

    EA has far too much red in its ledger to write them off as simple mistakes.

  12. I love you for the fact the your standard evil robot voice is basically straight forward Dalek.
    ExterminAte, it’s in the name.

  13. 5:40 I can absolutley see a Dalek being in charge of EA (or any AAA company).

    “MONETIZE!!! MONETIZE!!! MONETIZE!!!”

  14. “making mistakes” is only human, but to persist in it, is corporational!

  15. That brief moment when all of us thought the Surprise Mechanic skit was going to go in a completely different direction…

  16. Just a side note, dungeon keeper mobile is still on Google Play. I didn’t download it but it’s recent reviews say it’s still filled to the brim with microtransactions, so despite promising it to do better, they did nothing

  17. EA Building a casino over the graves of the studios they killed

    Ea: “We struggle with the perception we are the bad guys”

  18. Is there really no way we can make a difference? We are soo small compared to the unknowing parents and kiddos who blindly purchase.

  19. Ea:
    Fires devs
    Closes studios
    Exploits micro transactions

    Also Ea: why u hate us >:o

  20. By EA’s logic Hitler isn’t a bad guy because he expanded the autobahn, yes he may have made a few mistakes here and there but he learned from them, he no longer gave orders to shoot innocent people instead he gave orders to give those innocent people a shower

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