“You funeral of hearts”? Did I hear that right? You are losing your touch, Jim. I just come here to be told something dirty, and you are not delivering.
So what you’re saying about the story is how the player character is coming to terms with the fact that although he might be fighting the forces of hell, he’s actually becoming a demon himself. You can feel his internal struggle from just his actions as he no longer needs words.
I can see echoes of Martin Luther King Jr, saying that “Human progress is neither automatic nor inevitable… Every step toward the goal of justice requires sacrifice, suffering, and struggle; the tireless exertions and passionate concern of dedicated individuals.” Perhaps even Rosa Luxemburg’s statement “Those who do not move, do not notice their chains.” I believe Doom Marine embodies these words and more as he moves inevitably towards madness and corruption.
Or maybe he’s just an angry dude who likes shooting things in the face.
Personally, I prefer the more claustrophobic, survival horror feel of Doom 3, but this looks alright too. Though I have to say those melee finishers look like they’ll wear their welcome out real quick. I think they’d be a bit more memorable had they be achievable only with the berserker power up like in Brutal Doom.
I miss the old times where I could buy a geforce 9800 gt and play ANY game for years to come, and now people need like 4x GTX 980 ti with water faggotry cooler and a power source of 32 gigawatt to play a game with the same old mechanics but better graphics and textures. Right now a “gamer” PC costs almost the same as a ninja 300 bike.
– hurr durr man! You can get a good pc for only 3k and the ninja costs 5k! your wrong! – you’re*
I fucking hated the Griffins one second I’m farming some meat or leveling my vocation and a fucking griffin bomb dives me seeing as I’m a assassin I go solo so basicly ment 2 things do I want to fight it to half way up and have t flee or ignore it and have it bomb dive me every 30 seconds
I thought everyone was going to decide they hated this game but was surprised to see people being really positive about it. I dont care either way, looks like a lot of fun. I’ll probably get it sooner than I expected.
My main problem with the scripted finishers is just that it gets kinda repetitive seeing the same animations over and over. I kinda want more games to just go for physics based kills.
I’ve always thought of Doom as a mindless fast paced demon massacre. Sure you can take it slow and look for secrets, but the game’s movement speed and music tempo are all about high speed action. You know what… I am going to load up the Doomsday engine and play me some Doom because why not.
On harder difficulties the chainsaw is essential, its tactical and strategical rather than mindless use and no the game is not to easy… infact the game is pretty punishing on the three last difficulties. So no… I would argue the chainsaw is fundamental to the gameplay philosofy of this game… ammo is not common all the time, and small bursts of ammo and hp is part of the design. Theres a strategy preserving fuel for it. Once you gotten to uppgrade your ammo a bit its not as important but it can save you now and then and or be part of some slick combos where you kinda double jump, chain saw, shoot an imp while jumping in the air dropping to melee some zombie deamons and constantly changing guns, grenades, abilities while on the move. Its a big moving pussle if that makes sence when you play especially harder up to kinda do the right moves at the right time thinking a bit ahead. I found out the hard way that while run and gun is core to it, runing and gunning with a brain kinda helps 😛 Its a blast and im about 5 or so hours in and the melee doesnt get boring, they are so varied and when you do it on bigger enemies its just a joy.
For anyone who thinks the glory kills are overdone, they immediately feel much more warranted when you A: turn off the glowing effect and B: play on Ultra Violence. Enemies do considerably more damage and health pickups give you very little. Having to judge on the fly if an enemy is stunned to glory kill without the glow makes it feel more frantic, and you really really need the health from it often times, so it feels more satisfying to do.
The only thing that doesn’t do it for me is the art design. A lot of the color on the monsters is way too subtle and they tend to blend in with the background.
Also this just looks really generic; if I weren’t watching a video titled ‘Doom’, I could mistake this for Dead Space 4 or another F.E.A.R. game.
I really wanted to like this. Been waiting for a Doom game for a long time (my favorite series). This just looks too neon and polish. Doom was never bright flashiness for me. It was dark, gore, and weird sounds that made you paranoid that you were about to get ambushed by a huge horde or a mini boss. Yes killing rooms full of enemies was a huge part (and really fun) but it felt like there was a bit of strategy involved. Could you make them shoot each other, could you lure them into your own ambush, etc. It was also about trying to find secret cashes of guns, health and ammo, while being worried you would run out. In this one, every other mob seems to drop piles of health. I hope I’m proven wrong, it just doesn’t look like Doom to me.
I think i preferred the more claustrophobic, darker tone of Doom 3 to this, it just looks like big open death match areas with enemy hordes… Has anyone played through it far enough to tell me if this is the way the whole game plays out?
The glory kills and the blood splattering everywhere makes me think the DOOM devs took inspiration from the features of that Brutal DOOM mod. Which is a good thing,
I might get this now, I didn’t expect it to look this good considering the embargo, I don’t want to play for the multiplayer but it’s been a while since I’ve played such a fast-paced singleplayer. One caveat though, being able to turn off motion blur completely.
I had to chase my dog down the street earlier but he was chasing another dog triple his size to attack it lets just say my Lhasa Apso was going to get fucked up by a German Shepard if my fat ass didnt catch it.
This game looks and plays incredibly silly to me. So much shooting, so much mayhem, just a cacophony of stuff crammed into random areas. No soul, no meticulous game design, no passion.
I think trying to create some evolution of the original doom just doesn’t make sense today. The original doom was created the way it was because of the time period and the technology available. For instance “jumping right into the game” was all devs could really do up until the days of Half-Life. During the Doom days, the FPS genre was also so new there wasn’t much more devs could do than hide keys around and just stick clumps of varying enemies together and let the player just have fun trying to blast them away with different weapons. Which was bloody awesome, btw. But with today’s ridiculous technology, I want more than that.
Lastly, and I’m sure I’ll catch a lot of flack for this opinion, but I think Doom 3 was heading more in the right direction. Though not perfect by any means, still there was more atmosphere, better scares, harder gameplay, and some awesome pacing.
The movement speed seems a bit fast and I dont think its good how the enemies flash blue and red when they are dying makes it seem more like a simulation and less gory
Is it me or does every shooter in the past several years/entire decade feel like all the textures are hyper-smooth? Like, no rough-bricks, no actual… texture. Everything looks like some sort of plastic-y substance, rather than rougher metal or skin or anything :|
Enjoyed hearing your take on the game Jim and I am soon going to be putting in my rented copy from Family Video in the Xbox One and giving it a go. Oh and in regards to the review key/code you talked about having and not knowing what to do with it well I would usually ask for a giveaway with a chance to win it but I say give it to some charity that deals with gaming.
You just know the game is doing something for you when you exclaim ‘aaauuuggghrh’ and then laugh giddily every time one of the enemies is chopped down and tossed away from you like a ragdoll. This is pure violence, sheer chaos; 100% Doom.
I’m finding this game to be very fun. Lots of tactical, fast paced thinking, in addition to pissgargleweewee shooty shooty bang bang, but hell, i like that kind of thing. I’m half interested in the story of the UAC facility because SPOILERS the facility director AND his M8 are both AI. When the DOOMguy realizes that the guy who’s been saying “it was all for progress” is a robot, i think he kinda becomes empathetic to what the robot is saying: it doesn’t really have the same moral fiber as a human, so it really thinks all the progress and all the hell portal shit was for the best, and while DOOMguy disagrees, and feels like that’s BS, he also doesn’t really blame the guy for thinking that any more
Hey Jim have you seen the gameplay vid from Polygon going around? Shows first 30 minutes of Doom, it’s pretty cringeworthy and has been getting a lot of buzz, especially on r/gaming.
Is there anyway to play this on console with a mouse? I want to play it but I don’t have a high end pc and having tried the multiplayer beta it really feels like you need mouse control.
So I’m near the end of the game, and I have to say.. This is DOOM. As someone who still plays the original games to this day, I’m so happy about this. The glory kills never outstayed their welcome, they are so fast and don’t disturb the flow of the game, and also reward you with drops for doing them which can be essential in higher difficulity levels. The game is hard, really hard, and I love it for this. Since the new Wolfenstin I was never this full of adrenaline playing a game my entire life. Also I get the best fucking chills at 6:15, IT’S SO GOOD.
I have to ask… Why type of gaming rig leads a man who has a gaming PC to buy Doom, a quintessential PC classic, for a console? Da fuk? No dakka for you good sir.
It feels like game developers forget that games don’t need a story to be fun single player experiences. Some games seem to just force in a story, force players to not skip it, and ruin the game experience.
i actually hate the glory kills. a lot of the time in this video, instead of killing monster by shooting them in the face, you just always have to run in front of them and press an additional button. they could’ve found a different way to do the glory kills. they could’ve maintained the satisfaction to mow enemies down with your shotgun while still having those melee kills. but they didn’t. i would be very glad if they add a super hardcore difficulty mode where glory kills are disabled entirely, because they’re actually essential for your survival.
I realize that it is weird to say with all the blood, violence, demons and weapons, but it looks boring. It’s visceral in every way but seems to lose it’s impact very quickly. Once I got over the spectacle I couldn’t really see much depth in the game footage. I know it’s ‘Doom’ and you mainly just shoot things, but there can be variation and dept to type of game play, which I can’t seem to see here. It’s tiring to look at and I’m not sure how this will stay interesting for a full campaign.
watch people come saying “sure the action is good but the story isnt really good so ultimately it isnt a good game”. they did the same with the mad max movie. apperently good action has to have complex deep characters to be considered good.
So, it’s straight to shooting, fast paced, has great graphics and music and it has some sick finishing moves. Wich means it’s probably the Doom we all wanted, right? But why when you buy the retail version, you still have to download 80% of game through Steam? What’s the point of retail then? I think i’ll buy a cheaper digital version from an online retailer.
Loving this game! The Doom marine looking down at the deceased man while hearing ‘I did it for the good of man kind’, then cracking his knuckles and smashing that panel. Reminds me of a Dirty Harry type character, doesn’t have to say much, and not a single fuck is given by him, the baddies are going down! Id nailed it imo.
My problem with doom is the metacritic reviews. PC and ps4 have the exact same number of positive reviews. When I dug deeper I found the same screen names copy and pasting reviews on ps4 and PC. I found a guy named fallouts who copy and pasted a review for all three platforms. Leaves me with a suspicious taste in music mouth. I think I will pass
Seriously why is all the gameplay shown for this game 10% shooting, 20% walking up to enemies and 70% melee kills.. a sad day to be a gamer from the ’90s.
“You funeral of hearts”? Did I hear that right? You are losing your touch,
Jim. I just come here to be told something dirty, and you are not
delivering.
Does this have DS3 spoilers?
are there secret doors and rooms?
Wait, was doom-guy locked inside some ancient mystical stone coffin? (and
his armor apparently)
So what you’re saying about the story is how the player character is coming
to terms with the fact that although he might be fighting the forces of
hell, he’s actually becoming a demon himself. You can feel his internal
struggle from just his actions as he no longer needs words.
I can see echoes of Martin Luther King Jr, saying that “Human progress is
neither automatic nor inevitable… Every step toward the goal of justice
requires sacrifice, suffering, and struggle; the tireless exertions and
passionate concern of dedicated individuals.” Perhaps even Rosa Luxemburg’s
statement “Those who do not move, do not notice their chains.”
I believe Doom Marine embodies these words and more as he moves inevitably
towards madness and corruption.
Or maybe he’s just an angry dude who likes shooting things in the face.
Personally, I prefer the more claustrophobic, survival horror feel of Doom
3, but this looks alright too. Though I have to say those melee finishers
look like they’ll wear their welcome out real quick. I think they’d be a
bit more memorable had they be achievable only with the berserker power up
like in Brutal Doom.
I miss the old times where I could buy a geforce 9800 gt and play ANY game
for years to come, and now people need like 4x GTX 980 ti with water
faggotry cooler and a power source of 32 gigawatt to play a game with the
same old mechanics but better graphics and textures. Right now a “gamer” PC
costs almost the same as a ninja 300 bike.
– hurr durr man! You can get a good pc for only 3k and the ninja costs 5k!
your wrong!
– you’re*
Not turning off the glory kill highlights, the compass, and the objective
markers? Come on, man. Be a true Doom fan.
Jesus you’re terrible…
~Ahem.~ If there’s a spare key going, I’m sure. ~Cough.~ Someone here could
do something with it. >.>
RIP AND TEAR, BROTHERS!
I fucking hated the Griffins one second I’m farming some meat or leveling
my vocation and a fucking griffin bomb dives me seeing as I’m a assassin I
go solo so basicly ment 2 things do I want to fight it to half way up and
have t flee or ignore it and have it bomb dive me every 30 seconds
The image of Jim chasing after a dog, whos chasing a bus full of children,
is so funny. :D
Funny, where the game had you is where the game totally lost me. To each
their own though.
I’m getting Bulletstorm flashbacks YAY!
game feels lot like doom 1 & 2 from olden days but for doom 3 fans :/ not
much in it
I thought everyone was going to decide they hated this game but was
surprised to see people being really positive about it. I dont care either
way, looks like a lot of fun. I’ll probably get it sooner than I expected.
My main problem with the scripted finishers is just that it gets kinda
repetitive seeing the same animations over and over. I kinda want more
games to just go for physics based kills.
I’ve always thought of Doom as a mindless fast paced demon massacre. Sure
you can take it slow and look for secrets, but the game’s movement speed
and music tempo are all about high speed action. You know what… I am
going to load up the Doomsday engine and play me some Doom because why not.
So it plays like PainKiller?
Should have said that from the start!
It would have save a lot of money!
You missed the first power up you get right back before the first shield
user guy. It’s the bezerk power up.
Give your code to Yahtzee! For ye olde Escapist’s sake.
Or me, I’m no one, but I’ll take it.
On harder difficulties the chainsaw is essential, its tactical and
strategical rather than mindless use and no the game is not to easy…
infact the game is pretty punishing on the three last difficulties. So
no… I would argue the chainsaw is fundamental to the gameplay philosofy
of this game… ammo is not common all the time, and small bursts of ammo
and hp is part of the design. Theres a strategy preserving fuel for it.
Once you gotten to uppgrade your ammo a bit its not as important but it can
save you now and then and or be part of some slick combos where you kinda
double jump, chain saw, shoot an imp while jumping in the air dropping to
melee some zombie deamons and constantly changing guns, grenades, abilities
while on the move. Its a big moving pussle if that makes sence when you
play especially harder up to kinda do the right moves at the right time
thinking a bit ahead. I found out the hard way that while run and gun is
core to it, runing and gunning with a brain kinda helps 😛 Its a blast and
im about 5 or so hours in and the melee doesnt get boring, they are so
varied and when you do it on bigger enemies its just a joy.
For anyone who thinks the glory kills are overdone, they immediately feel
much more warranted when you A: turn off the glowing effect and B: play on
Ultra Violence. Enemies do considerably more damage and health pickups give
you very little. Having to judge on the fly if an enemy is stunned to glory
kill without the glow makes it feel more frantic, and you really really
need the health from it often times, so it feels more satisfying to do.
This game looks like it took a cue or two from Brutal Doom. And I’m on
board for that.
how much did sony pay you
The only thing that doesn’t do it for me is the art design. A lot of the
color on the monsters is way too subtle and they tend to blend in with the
background.
Also this just looks really generic; if I weren’t watching a video titled
‘Doom’, I could mistake this for Dead Space 4 or another F.E.A.R. game.
I really wanted to like this. Been waiting for a Doom game for a long time
(my favorite series). This just looks too neon and polish. Doom was never
bright flashiness for me. It was dark, gore, and weird sounds that made you
paranoid that you were about to get ambushed by a huge horde or a mini
boss. Yes killing rooms full of enemies was a huge part (and really fun)
but it felt like there was a bit of strategy involved. Could you make them
shoot each other, could you lure them into your own ambush, etc. It was
also about trying to find secret cashes of guns, health and ammo, while
being worried you would run out. In this one, every other mob seems to drop
piles of health. I hope I’m proven wrong, it just doesn’t look like Doom to
me.
‘Cant get a bead on’.. with a pad with auto aim.. game on.
Now, Jim HAS to play HDoom (and make a video on it).
I think i preferred the more claustrophobic, darker tone of Doom 3 to this,
it just looks like big open death match areas with enemy hordes… Has
anyone played through it far enough to tell me if this is the way the whole
game plays out?
Games just start. More games need to do this thing
Everything looks good except for the lava. 0/10 for lava
The glory kills and the blood splattering everywhere makes me think the
DOOM devs took inspiration from the features of that Brutal DOOM mod. Which
is a good thing,
You have a bulldog called Bartlebee? For god’s sake, stick a red trimmed
bowler hat on him and make him a mascot or something!
I might get this now, I didn’t expect it to look this good considering the
embargo, I don’t want to play for the multiplayer but it’s been a while
since I’ve played such a fast-paced singleplayer. One caveat though, being
able to turn off motion blur completely.
Best ending to a video ever.
Pissed of Jesus Christ Simulator 2016
I had to chase my dog down the street earlier but he was chasing another
dog triple his size to attack it lets just say my Lhasa Apso was going to
get fucked up by a German Shepard if my fat ass didnt catch it.
I love how when you die in lava, you give a thumbs-up. Nice little nod to
the Terminator movies.
It physically hurts me to watch console FPS footage
couple crashes, average performance, fun as hell to play.
give the doom code to me
Is the main fight mechanic, shoot them, then melee, because that sounds
shit!
This game looks and plays incredibly silly to me. So much shooting, so much
mayhem, just a cacophony of stuff crammed into random areas. No soul, no
meticulous game design, no passion.
I think trying to create some evolution of the original doom just doesn’t
make sense today. The original doom was created the way it was because of
the time period and the technology available. For instance “jumping right
into the game” was all devs could really do up until the days of Half-Life.
During the Doom days, the FPS genre was also so new there wasn’t much more
devs could do than hide keys around and just stick clumps of varying
enemies together and let the player just have fun trying to blast them away
with different weapons. Which was bloody awesome, btw. But with today’s
ridiculous technology, I want more than that.
Lastly, and I’m sure I’ll catch a lot of flack for this opinion, but I
think Doom 3 was heading more in the right direction. Though not perfect by
any means, still there was more atmosphere, better scares, harder gameplay,
and some awesome pacing.
“Hey guys, look, it’s us, Bethesda! Check it out, turns out we actually can
make a solid fps, who woulda thought?”
from the background “That’s not what Fallout 4 said last year…..”
Maybe do a Jimquisition on what Homefront got wrong. I think you’ve
mentioned it in the past
5 hours in still getting new demons
5 hours in. loving it. pounding it.
The movement speed seems a bit fast and I dont think its good how the
enemies flash blue and red when they are dying makes it seem more like a
simulation and less gory
Is it me or does every shooter in the past several years/entire decade feel
like all the textures are hyper-smooth? Like, no rough-bricks, no actual…
texture. Everything looks like some sort of plastic-y substance, rather
than rougher metal or skin or anything :|
Enjoyed hearing your take on the game Jim and I am soon going to be putting
in my rented copy from Family Video in the Xbox One and giving it a go. Oh
and in regards to the review key/code you talked about having and not
knowing what to do with it well I would usually ask for a giveaway with a
chance to win it but I say give it to some charity that deals with gaming.
Wow. After Doom 3, I thought all personality was drained from the series.
But this game is showing me otherwise.
How large are the levels? Are they maze-like? Can you get lost, do you ever
run out of ammo?
I was really scared this was gonna be shit, my mind is now at ease :D
You just know the game is doing something for you when you exclaim
‘aaauuuggghrh’ and then laugh giddily every time one of the enemies is
chopped down and tossed away from you like a ragdoll. This is pure
violence, sheer chaos; 100% Doom.
the punch kill animation is incredibly boring..
I’m finding this game to be very fun. Lots of tactical, fast paced
thinking, in addition to pissgargleweewee shooty shooty bang bang, but
hell, i like that kind of thing. I’m half interested in the story of the
UAC facility because SPOILERS the facility director AND his M8 are both AI.
When the DOOMguy realizes that the guy who’s been saying “it was all for
progress” is a robot, i think he kinda becomes empathetic to what the robot
is saying: it doesn’t really have the same moral fiber as a human, so it
really thinks all the progress and all the hell portal shit was for the
best, and while DOOMguy disagrees, and feels like that’s BS, he also
doesn’t really blame the guy for thinking that any more
Hey Jim have you seen the gameplay vid from Polygon going around? Shows
first 30 minutes of Doom, it’s pretty cringeworthy and has been getting a
lot of buzz, especially on r/gaming.
Is there anyway to play this on console with a mouse? I want to play it but
I don’t have a high end pc and having tried the multiplayer beta it really
feels like you need mouse control.
God love ending the music ending with a shotgun pump. That’s pure badass
So I’m near the end of the game, and I have to say.. This is DOOM. As
someone who still plays the original games to this day, I’m so happy about
this. The glory kills never outstayed their welcome, they are so fast and
don’t disturb the flow of the game, and also reward you with drops for
doing them which can be essential in higher difficulity levels. The game is
hard, really hard, and I love it for this. Since the new Wolfenstin I was
never this full of adrenaline playing a game my entire life.
Also I get the best fucking chills at 6:15, IT’S SO GOOD.
And then Jim was a zombie.
Anyone else think the new DOOM marine in their armor looks like a cross
between Master Chief and the new TMNT turtles from the live action movies?
Thanks for your review. I was extremely worried about this title after what
Doom 3 was. I’ll have to pick this up now.
If i can pay you abit for the prewiev code il be glad to do it =)
Can’t wait to play this, gotta get Uncharted 4 first though
I HIGHLY recommend tailoring the difficulty to give yourself a challenge.
Ultra Violent was Dark Souls level of balanced for me.
I have to ask… Why type of gaming rig leads a man who has a gaming PC to
buy Doom, a quintessential PC classic, for a console? Da fuk? No dakka for
you good sir.
… I’m love?
It feels like game developers forget that games don’t need a story to be
fun single player experiences. Some games seem to just force in a story,
force players to not skip it, and ruin the game experience.
Holy shit that death animation at the end in molten steel is a Terminator 2
reference.
i actually hate the glory kills. a lot of the time in this video, instead
of killing monster by shooting them in the face, you just always have to
run in front of them and press an additional button. they could’ve found a
different way to do the glory kills. they could’ve maintained the
satisfaction to mow enemies down with your shotgun while still having those
melee kills. but they didn’t. i would be very glad if they add a super
hardcore difficulty mode where glory kills are disabled entirely, because
they’re actually essential for your survival.
The multiplayer demo/beta was pretty shit, but this looks pretty fun and
has a sense of humor about itself.
You know what Doom made me think of?
Prey.
Do you remember Prey? bullshit, no one remembers Prey, until they do, and
they remember it was a fucking awesome game that did a lot of great shit.
I realize that it is weird to say with all the blood, violence, demons and
weapons, but it looks boring. It’s visceral in every way but seems to lose
it’s impact very quickly. Once I got over the spectacle I couldn’t really
see much depth in the game footage. I know it’s ‘Doom’ and you mainly just
shoot things, but there can be variation and dept to type of game play,
which I can’t seem to see here. It’s tiring to look at and I’m not sure how
this will stay interesting for a full campaign.
Thanks for your jimpressions Jim
Anyone else planning on playing this game screaming a violent stream of
profanity at the top of their lungs because 80’s action movies?
watch people come saying “sure the action is good but the story isnt really
good so ultimately it isnt a good game”. they did the same with the mad max
movie. apperently good action has to have complex deep characters to be
considered good.
So, it’s straight to shooting, fast paced, has great graphics and music and
it has some sick finishing moves.
Wich means it’s probably the Doom we all wanted, right?
But why when you buy the retail version, you still have to download 80% of
game through Steam? What’s the point of retail then? I think i’ll buy a
cheaper digital version from an online retailer.
Loving this game! The Doom marine looking down at the deceased man while
hearing ‘I did it for the good of man kind’, then cracking his knuckles and
smashing that panel. Reminds me of a Dirty Harry type character, doesn’t
have to say much, and not a single fuck is given by him, the baddies are
going down! Id nailed it imo.
Your dog just wants to keep you in shape <3
My problem with doom is the metacritic reviews. PC and ps4 have the exact
same number of positive reviews. When I dug deeper I found the same screen
names copy and pasting reviews on ps4 and PC. I found a guy named fallouts
who copy and pasted a review for all three platforms. Leaves me with a
suspicious taste in music mouth. I think I will pass
And here I am, just waiting for Steam to finish downloading it…
05:50 hall of fame candidate for “great moments of video game
introductions”
Oh my god! That intro music after the doors open with the shotgun being
“pumped” at the end gave me goosebumps.
I haven’t wanted a game as badly this since ever
+Jim Sterling the true nature of DOOM lies in Nightmare mode
This game on nightmare > fucking barrels get me kill sooo many times lol
also NO COOP :(
Bulldog-pressions?
I haven’t had that melee missing problem, but I’m using mouse and keyboard.
Now I actually want to play, every preview I saw was the god damned
multiplayer, and I loath multiplayer focused games. Thanks Jim!
Very good Terminator fiery lava death scene.
Seriously why is all the gameplay shown for this game 10% shooting, 20%
walking up to enemies and 70% melee kills.. a sad day to be a gamer from
the ’90s.
It looks like the enemies were lunging past you as you went to melee them,
causing them to blink out of your view.
that death animation at the end XD
For the love of god just give me the code;_;
boop