Civilization VI: Rise and Fall – New Features Explained (Full Details)



Learn the details of all of the new features being added to Civilization VI in this extensive gameplay preview of the Rise and Fall expansion.
The Civilization VI: Rise and Fall expansion arrives February 8, 2018.

Play Civilization VI ► http://2kgam.es/CivilizationVI

ABOUT CIVILIZATION VI: RISE AND FALL
The Civilization VI: Rise and Fall expansion brings new choices, strategies, and challenges for players as they guide a civilization through the ages. The expansion introduces new Great Ages, Loyalty, and Governors systems, expands existing Diplomacy and Government systems, and adds eight new civilizations, nine new leaders, a variety of new units, districts, wonders, buildings, and more. Can you lead your people into a Golden Age of prosperity? Or will your empire face the challenges of a Dark Age?

ABOUT CIVILIZATION VI
Civilization VI offers new ways to interact with your world, expand your empire across the map, advance your culture, and compete against history’s greatest leaders to build a civilization that will stand the test of time.

ABOUT CIVILIZATION
Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history’s greatest leaders as you attempt to build the greatest civilization the world has ever known.

20 Comments:

  1. Sid Meier's Civilization

    Thanks for watching! Be sure to like the video and subscribe to the channel for more content. Which new feature are you looking forward to the most in Civilization VI: Rise and Fall?

  2. 3:26 an unannounced leader can be seen on the sidebar

  3. Huh, now there’s a way to band together against ghandi when he launches nukes

  4. I was hoping they would say : we updated the AI so it won’t behave like a crazy psychopath

  5. Please consider making city states stronger so they cant be taken out so easily. they’re basically free cities now

  6. So is this new air unit something the ai can actually use or will it never see play like all other air units because your ai is still terrible

  7. 3:20 New leader to the right of Poundmaker

  8. 3:41 NO GANDHI NOOOOOO!!!

  9. Jonathan S. PC Gaming

    Ok this expansion looks awesome, adds a hell of a lot of depth to the game. Can’t wait to explore and make some vids on it

  10. Best feature not included. Make the AI competent in military matters

  11. So a competent AI is still not included in the product? :3

  12. One added benefit I can see of the Loyalty system: It might be very helpful in discouraging the AI from forward settling you or anyone else.
    Then again, maybe they’ll still settle right next to your borders and then the city will rebel and flip. However, in this case you’d have to live with the horrible settling decisions the AI makes — the only way to raze the city would be in war.

  13. make religion viable in multiplayer please please… they get countered super hard

  14. Fixed AI or gtfo.

  15. Francisco Javier Rodríguez García

    Honestly, with this improvement in alliances I think that shared victory should be present (if it isn’t at this point, I think it’s not). In Civilization games, even a full game alliance should be broken if both civs want the victory. And it would be cool if you make some kind of multi-civ alliances or pacts (for example, 3, 4 or more civs allied between them) and that this evolved into societies of nations in late game (like the UN or the Apostolic Palace in Civ IV) with no forced joint, but voluntary instead.

  16. I love the new announcer

  17. This Narrator is EXCELLENT

  18. Looks good. I like the emergency system, it might make the less than par diplomacy system more interesting. I hope they fix the automatic denunciations every time you conquer the city of another. For example, civs which are neutral or slightly positive towards you, shouldn’t hate you because you conquer another civ’s city. It should be based on more than an automatic negative value. If I have a positive relationship with civ A because of trade, I conquer a city from civ B, Civ A and Civ B have no relationship, why would civ A think less of me and call me a warmonger? The mechanic is broken and needs to be fixed. The only time civ A should think less of me, is if they have a better relationship with civ B than they have with me.

  19. Hirofumi Okano - 岡野広文

    3:18 between the Cree and Norway seems to be an unrevealed leader

  20. Trump world leader for permanent dark age

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