Back To The Crunch (The Jimquisition)




As we approach the launch of Red Dead Redemption 2, Rockstar has found itself in controversial waters yet again. This time it’s regarding crunch, and the now infamous “100 hour work week” interview.

Yes, it’s time to go back to the crunch!

19 Comments:

  1. “You know nothing of the crunch.” Mighty Boosh is the best.

  2. There’s nothing spookier than late stage capitalism.

  3. That intro at 3am is a great start to my day. BACK TO THE CRUNCH

  4. Cameron Armstrong Music

    The video game industry REALLY needs to be better legislated. Video game developers also really need to unionize and strike for better work conditions

  5. Gotta love YouTube sending the video notification while I’m watching the video it’s notifying me about

  6. 0:50 But It’s missing your super stylish, sexy top-hat 0/10 not enough hats!

  7. Preach it Jim. Workers -in the gaming industry- everywhere need to unionise asap

  8. I liked that smash button! I punched the bell subscribe! I thanked jim for god!
    Did it work?

  9. Yes. I too sometimes wonder how on earth he finds the most hilariously perfect pictures and video clips.

  10. Jim. I can’t enjoy my cowboy game if my horses testicles are swinging in the wind like the top sail of a pirate galleon.

  11. “Crunch is not a triumph of the workforce, it’s a failure of the management and should not be acceptable in any industry”, a reminder for modern working mentality

  12. A set amount of money comes into the company. The higher ups want as much of it as they can, so they skim it off the workers lower down.
    There would be enough jobs to go around if crunch was eliminated, you’d simply hire more people and pay them a fair wage. The company can afford it. But the higher ups want their money, so they higher fewer people, pay them a crap wage and demand they work longer hours because the 20 people they hired need to do the work of 50.

  13. There are people calling this ‘fake otrage’ because they are ao arrogant that they think that they can read peoples minds over the internet and determine someones feelings and intentions.

  14. It’s almost as if the gaming industry is just a microcosm of the issues of the economical systems that affect the world and particularly USA. Maybe even stuff like healthcare! hum hum hum…

  15. When management sets a deadline that they themselves know is impossible to meet given the time and staff available, the management has fundamentally failed at managing. When Rockstar or any game publisher prides itself on “crunch,” all I hear is: “We don’t know how to run a project.” Crunch should never be normalized in any industry, and game publishers can start making things right by setting realistic project milestone goals, hiring more employees, and getting some perspective outside of a shareholder meeting.

  16. One thing I always wonder. Is it possible that these companies are managed so badly that they always need crunch? Why can’t they just set sensible deadlines on their projects without the need for crunch? You don’t see this happening in other entertainment industries, at least not as often as the game industry. I worked for indie devs and I have done some payed overtime but never as bad as this.

  17. Meanwhile (Happily) in Swedens game-companies you can’t force your workers to work a hundred hour shift.
    At max, a worker may work 40 hour week and get a total over-time of 40 hours over a 4 week period, but no more than (I think) 20 hours each week.
    In addition, you may only work 150 hour total overtime in a year.

    After this, you must always have at least 11 hour rest between workdays and must always have at least 36 hour consecutive rest every 7 workdays.
    All of these are non-negotiable as they are printed into law. They can be flexed slightly with agreements by unions, but it is very seldom.

    After that, there is always the forced overtime pay and Uncomfortable Hours pay (Which can go up to 350% increased pay in those hours).

  18. “People need rest as much as they need food and water and anime”
    About time someone gave food the recognition it deserves in the pyramid of needs.

  19. “Look at this game reporter, thinking developers are people, ha, the working class, *people*, ludicrous. The rich are people, the stakeholders are people, the workers? ha, ‘people’, smh.” -the perspective of every employer in America.

    This will change if unions come back, or when the violent revolution we all want to avoid happens. hopefully the former.

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